Break forces the creation of a new batch by adding a bunch of empty tokens between sections of your prompt, so that they exceed the 75 limit. The benefit is that by creating a new vector, you minimize bleeding between the two sections.
First, the in-game description of Break Effect: "Enhances the various Weakness Break effects, such as the amount of DMG dealt upon Weakness Break, the amount of DMG dealt by DoTs per turn, and how far enemy actions are delayed." These effects are only affected by character/enemy level + resistances and Break Effect %.
This would halve the Weakness Break Efficiency's effects on the Super Break DMG formula from 50% to 25%, which halves the gap between being able to break weaknesses and doing too much Super Break DMG. To compensate for the reduced total DMG, they could also add in DMG% to the formula at 50% efficiency.
Break command / node setup? Hey everyone! Looking to see if anyone has any working examples of break being used in comfy ui (be it node based or prompt based). I messed with the conditioning combine nodes but wasn't having much luck unfortunately. If you are unfamiliar with break it is part of automatic1111.
BREAK serves as a way you can tell it to manually break the prompt so you can control how your prompt gets processed. For instance, your prompt goes over 75 tokens, at which point it would automatically break it at the 75th token and start a new chunk, but perhaps it's in the middle of a string of tokens that you want processed together, so you ...
A break does not mean you're out of a relationship, just taking some space. We have had some pretty break up worthy arguments and decided to take a break a couple times (had been seeing each other all the time due to the pandemic). Worked and we are stronger than ever. It depends on the kind of boundaries you set and what you intend to do on a ...
I'd like to actually put Harmony MC to use and build a break team, but I don't have Ruan Mei. My current idea for a break team would be HMC, Xueyi/Luke/Sampo, Pela and Gallagher (don't have Boothill so no 5* DPS for break). Would it be a good investment, considering I'm looking to save for a Ruan Mei rerun?
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