I recently read James Sweatman from Jagex’s great article ‘Death of the game design document’ and this got me thinking about my experience of game design documents, and how I approach them. I agree ...
The last thing our Zero-In founding team believed we had time for when starting our agency was standardizing work procedures and processes. Like all early-growth companies, we consisted of just a few ...
Power plants are designed to operate at their highest efficiency. Once a plant goes into operation, however, real life takes over and sometimes design outcomes are not regularly realized. Improving ...
Rockstar has finally revealed the GTA trilogy, along with the release date of a standalone GTA Online. Coupled with that, a YouTube channel just recently uncovered a GTA 3 design document. YouTube ...
Do you need a design or functional specification? It depends on who your audience is and where you are in the product development cycle. People often confuse the purpose and role of functional ...
It has become increasingly important for game studios to be able to work quickly, collaboratively, and with the right tools at their disposal. There has also been a surge in demand for remote working ...
The hypercasual genre remains, by some distance, the largest of its kind within the gaming industry. Around 40 per cent of all games are classified as hypercasual, and 45 per cent of all mobile gaming ...
Writers of standards—both for general structural design and, in particular, structural steel design—rolled out their 2010 versions this month, completed in time to be referenced in the upcoming 2012 ...
Ask most electronics developers what they do for a living and, most of the time, you’ll get an answer describing the kinds of products they develop. But the truth of the matter is much more mundane.