Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Abstract: Financial research report generation is challenging due to diverse data types, real-time requirements, and the complexity of financial analysis. This paper introduces FinGPT-Agent, a ...
The victory of José Antonio Kast in Chile’s 2025 presidential election ends a political cycle that began, improbably, with a ...
Abstract: This paper presents a novel, efficient, and computationally lightweight approach for voltage and reactive power control in distribution networks with high penetration of distributed ...