Creative Bloq on MSN
How this game artist makes Unreal Engine worlds look like paintings
Before diving into lighting, it’s important to properly set up your Unreal Engine project. In the Project Settings, enable ...
Savvy Gamer on MSN
The rise of AI-generated game assets—and the legal gray area behind them
Game worlds are getting bigger, denser, and faster to build. A decade ago, every crate texture, fern, and NPC face passed through a human hand before it wound up on the screen. Now prompts do some of ...
The production of high-quality three-dimensional assets has long been constrained by the technical expertise and time investment required to create professional-grade models. Hyper3D, the flagship ...
Material Maker is an open-source, node-based procedural texturing tool built on the Godot engine. It enables artists to create PBR texture graphs, paint directly onto 3D meshes, and export materials ...
The Nexus Bond Test players could only make a female main character during this Honkai Anima Nexus beta. and customization options for eyes, hair, skin tone, and other elements were quite limited.
Play video files within a render texture. Control playback: play, pause, and seek. Customize video properties: playback speed. Integrate the render texture into your scenes using RawImage (Canvas UI) ...
If you're a tech enthusiast as well as a PC gamer, you might be one to chase a high frame rate even on the most GPU-intensive games on the market. After all, a higher frame rate often results in a ...
The transitional blending between terrain and objects is a core challenge in enhancing the realism of game scenes. Aiming at the problems of poor universality, reliance on high-configuration devices, ...
Render Network connects GPU owners with creators, allowing users to rent idle graphics power for AI training, 3D rendering and crypto-related projects. The RNDR token powers the ecosystem, enabling ...
Yes, I know: more AI. Love it or hate it, that's the way things are going. For us gamers, it started with upscaling, then frame gen, then Multi Frame Gen, and soon, it seems, fully AI-generated frames ...
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