Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
This isn't exactly a surprise, but it's been confirmed the game engine Unity will be providing developers with official support for Nintendo Switch 2. Here's some PR about how this platform will be ...
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing. Unity Technologies is gearing up to release Unity 6.1, the latest ...
Google’s Martin Splitt explains rendering strategies, their impact on SEO, and how to optimize websites for search engines. Pre-rendering ensures simplicity, security, and better SEO. Server-side ...
いつもVRMライブラリ(UniVRM)を使わせていただいております。 質問なのですが、現在は、URP(Unity Universal Render Pipeline)へのサポートはされてますでしょうか? ドキュメントを探してもその ...
With Unity's 2D URP out in preview, I thought I'd highlight a way to inject scriptable render features into their 2DRenderer. Unity will support it down the line, but if anyone is intending to use ...