Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
Enter System Settings from your Switch Home Menu. Scroll down to Data Management. Scroll down to the very bottom to Delete ...
Have a one-week break between your old job and a new one? Here's where the experts think you should go on vacation.